Sunday, September 2, 2012

Command & Conquer

Command & Conquer
Author: Prima
Edition:
Binding: Paperback
ISBN: 0761534083



Command & Conquer (Prima's Official Strategy Guide)


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The Simulation Metamodel Free

The Simulation Metamodel
Author: Linda Weiser Friedman
Edition: 1996
Binding: Hardcover
ISBN: 0792396480



The Simulation Metamodel


Researchers develop simulation models that emulate real-world situations. Get The Simulation Metamodel computer books for free.
While these simulation models are simpler than the real situation, they are still quite complex and time consuming to develop. It is at this point that metamodeling can be used to help build a simulation study based on a complex model. A metamodel is a simpler, analytical model, auxiliary to the simulation model, which is used to better understand the more complex model, to test hypotheses about it, and provide a framework for improving the simulation study. The use of metamodels allows the researcher to work with a set of mathematical functions and analytical techniques to test simulations without the costly running and re-running of complex computer programs. Check The Simulation Metamodel our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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While these simulation models are simpler than the real situation, they are still quite complex and time consuming to develop. It is at this point that metamodeling can be used to help build a simulation study based on a complex model. A metamodel is a simpler, analytical model, auxiliary to the simulation model, which is used to better understand the more complex model, to test hypotheses about it, and provide a framework for improving the simulation study. The use of metamodels allows the researcher to work with a set of mathematical functions and analytical techniques to test simulations without the costly running and re-running of complex computer programs hile these simulation models are simpler than the real situation, they are still quite complex and time consuming to develop. It is at this point that metamodeling can be used to help build a simulation study based on a complex model. A metamodel is a simpler, analytical model, auxiliary to the simulation model, which is used to better understand the more complex model, to test hypotheses about it, and provide a framework for improving the simulation study. The use of metamodels allows the researcher to work with a set of mathematical functions and analytical techniques to test simulations without the costly running and re-running of complex computer programs.

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The Green Screen Handbook

The Green Screen Handbook
Author: Jeff Foster
Edition: 1
Binding: Paperback
ISBN: 0470521074



The Green Screen Handbook: Real-World Production Techniques


Make movies and videos with green screen compositing technology with The Green Screen Handbook: Real-World Production Techniques. Get The Green Screen Handbook computer books for free.
This unique guide is a comprehensive how-to of professional production techniques, step-by-step instruction, and tips that can save you time and money. Learn when to use green screens instead of blue, find out how the pros operate in professional studios, and get amazing results-even on a shoestring budget.Topics include matting and keying basics; setups using fabric, portable background panels, or paint; lighting and digital camera essentials; broadcast TV hardware switchers; professional HD and major motion picture compositing; multiple-colored screen composites (background, foregrounds, and objects); di Check The Green Screen Handbook our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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This unique guide is a comprehensive how-to of professional production techniques, step-by-step instruction, and tips that can save you time and money Topics include matting and keying basics; setups using fabric, portable background panels, or paint; lighting and digital camera essentials; broadcast TV hardware switchers; professional HD and major motion picture compositing; multiple-colored screen composites (background, foregrounds, and objects); di

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Greenscreen Made Easy: Keying and Compositing Techniques for Indie Filmmakers


Tired of finding books about greenscreen techniques that are designed for weathercasting, infomercials, and other television situations? Greenscreen Made Easy is designed to bring the necessary skills to you the Indie or student filmmaker, without al

Color Correction Handbook: Professional Techniques for Video and Cinema


The colorist working in film and video is the individual responsible for breathing life into characters, bringing a mood into a scene, and making the final product polished and professional-looking. This craft is an art form that often takes years to

The Digital Matte Painting Handbook


The only how-to guide dedicated to mastering the technique of digital matte painting!Matte painting affords seamless integration between an artist's painting with live action film footage and allows for greater flexibility and creative input

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures


Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know,

Digital Compositing for Film and Video


This practical, hands-on guide addresses the problems and difficult choices that professional compositors face on a daily basis. You are presented with tips, techniques, and solutions for dealing with badly shot elements, color artifacts, mismatched

Claw Marks Free

Claw Marks
Author:
Edition:
Binding: Paperback
ISBN: B003WGJWQW



Claw Marks: The Onboard Magazine of TCS Tiger's Claw (Wing Commander, Vol. 1, No. 4, Issue #4/2654 (Hard Copy Edition))


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Saturday, September 1, 2012

ShaderX6

ShaderX6
Author: Wolfgang Engel
Edition: 1
Binding: Hardcover
ISBN: 1584505443



ShaderX6: Advanced Rendering Techniques


Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. Get ShaderX6 computer books for free.
This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX6: Advanced Rendering Techniques provides coverage of the vertex and pixel shader methods used in high-end graphics and game development. These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and Check ShaderX6 our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and

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ShaderX7: Advanced Rendering Techniques


Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common p

ShaderX5: Advanced Rendering Techniques


Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by pr

GPU Pro 2


This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetr

GPU PRO 3: Advanced Rendering Techniques


GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel

GPU Pro: Advanced Rendering Techniques


This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engin

Simulation and Modeling Free

Simulation and Modeling
Author: Asim El Sheikh
Edition: 1
Binding: Hardcover
ISBN: 1599041987



Simulation and Modeling: Current Technologies and Applications


The science of simulation and modeling (SM) strives to showcase the highest possible level of reality in order to determine the conditions necessary for optimal performance. Get Simulation and Modeling computer books for free.
SM is a multifaceted and complex field due to the numerous applications involved, particularly since SM applications range from nuclear reaction to supermarket queuing. Simulation and Modeling: Current Technologies and Applications includes examinations of current issues related to simulation such as: Web-based simulation, virtual reality, augmented reality, and artificial intelligence. This book combines different methods, views, theories, and applications of simulations into one volume, and offers insight into the computer science aspect of simulation and modeling Check Simulation and Modeling our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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SM is a multifaceted and complex field due to the numerous applications involved, particularly since SM applications range from nuclear reaction to supermarket queuing This book combines different methods, views, theories, and applications of simulations into one volume, and offers insight into the computer science aspect of simulation and modeling

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Tricks of the Windows Game Programming Gurus Free

Tricks of the Windows Game Programming Gurus
Author: Andre Lamothe
Edition: Bk&CD Rom
Binding: Paperback
ISBN: 0672313618



Tricks of the Windows Game Programming Gurus


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Tricks of the Windows Game Programming Gurus (2nd Edition)


Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches

Windows Game Programming For Dummies


The multimedia and computer-games industry has exploded in recent years.A Games have gotten incredibly sophisticated-and incredibly entertaining. The programs used to create them have improved also, to the point that you don't necessarily have t