
Author: Sebastien St-Laurent
Edition: 1
Binding: Paperback
ISBN: 1592000924
Edition: 1
Binding: Paperback
ISBN: 1592000924
Shaders for Game Programmers and Artists (Premier Press Game Development)
Get Shaders for Game Programmers and Artists computer books for free.
Check Shaders for Game Programmers and Artists our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

Shaders for Game Programmers and Artists Free
Related Computer Books

Mathematics for 3D Game Programming and Computer Graphics, Third Edition
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear al


Introduction to Algorithms
Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their desi


OpenGL Shading Language (3rd Edition)
OpenGLA Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-f


Real-Time Rendering, Third Edition
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over


OpenGL 4.0 Shading Language Cookbook
Over 60 highly focused, practical recipes to maximize your OpenGL Shading language use A full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4.0 How to use the OpenGL Shading

No comments:
Post a Comment