Thursday, September 30, 2010

Beginning OpenGL Game Programming

Beginning OpenGL Game Programming
Author: Luke Benstead
Edition: 2
Binding: Paperback
ISBN: 159863528X



Beginning OpenGL Game Programming, Second Edition


Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Get Beginning OpenGL Game Programming computer books for free.
Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features Check Beginning OpenGL Game Programming our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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Beginning OpenGL Game Programming Free


From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features

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