Thursday, December 16, 2010

Half-Real

Half-Real
Author: Jesper Juul
Edition:
Binding: Paperback
ISBN: 0262516519



Half-Real: Video Games between Real Rules and Fictional Worlds


A video game is half-real: we play by real rules while imagining a fictional world. Get Half-Real computer books for free.
We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed hi Check Half-Real our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed hi

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