Author: Katherine Isbister
Edition: 1
Binding: Paperback
ISBN: 0123744474
Edition: 1
Binding: Paperback
ISBN: 0123744474
Game Usability: Advancing the Player Experience
Computers used to be for geeks. Get Game Usability computer books for free.
And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games.
Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge Check Game Usability our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.
Game Usability Free
And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd
Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge
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