Tuesday, October 4, 2011

Game Usability

Game Usability
Author: Katherine Isbister
Edition: 1
Binding: Paperback
ISBN: 0123744474



Game Usability: Advancing the Player Experience


Computers used to be for geeks. Get Game Usability computer books for free.
And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games.

Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge Check Game Usability our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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Game Usability Free


And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd

Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge

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