Author: David H. Eberly
Edition: 2
Binding: Hardcover
ISBN: 0123749034
Edition: 2
Binding: Hardcover
ISBN: 0123749034
Game Physics
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Get Game Physics computer books for free.
Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of di Check Game Physics our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.
Game Physics Free
The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of di
Related Computer Books
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicsAwhen creating aAsimulation or game engine, particularly in 3D computer graphics, for the
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength col
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear al
Game Engine Architecture
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts
Artificial Intelligence for Games
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience t
No comments:
Post a Comment