
Author: Ashley Saunders Lipson
Edition:
Binding: Hardcover
ISBN: 1594604886
Edition:
Binding: Hardcover
ISBN: 1594604886
Computer and Video Game Law: Cases and Materials
Fun and games have become serious business as evidenced by the rapidly expanding, multi-billion dollar, global computer and video game industry. Get Computer and Video Game Law computer books for free.
The relatively new entertainment medium has been growing exponentially and so, too, have its legal difficulties. This new casebook, with its problems and exercises, deals with all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Commercial Exploitation, and Regulation. The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raiders, Frogger, Galaxian, Asteroids, Donkey Kong, Pete Rose Baseball and Check Computer and Video Game Law our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

Computer and Video Game Law Free
The relatively new entertainment medium has been growing exponentially and so, too, have its legal difficulties The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raiders, Frogger, Galaxian, Asteroids, Donkey Kong, Pete Rose Baseball and
Related Computer Books

Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law
This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter


The American Bar Association's Legal Guide to Video Game Development
.cs2654AE3A{text-align:left;text-indent:0pt;margin:0pt 0pt 0pt 0pt} .cs566403DE{color:#000000;background-color:transparent;font-family:Times New Roman; font-size:12pt; font-weight:normal; font-style:normal; } The American Bar Association's Legal G


Virtual Justice: The New Laws of Online Worlds
Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is boomi


The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society)
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love,

No comments:
Post a Comment