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Author: Mike Bailey
Edition: 2
Binding: Hardcover
ISBN: 1568814348
Edition: 2
Binding: Hardcover
ISBN: 1568814348
Graphics Shaders: Theory and Practice, Second Edition
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. Get Graphics Shaders computer books for free.
While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shad Check Graphics Shaders our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.
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Graphics Shaders Free
While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples It then covers shad
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