Thursday, January 17, 2013

Digital Culture, Play, and Identity

Digital Culture, Play, and Identity
Author:
Edition:
Binding: Hardcover
ISBN: 0262033704



Digital Culture, Play, and Identity: A World of Warcraft® Reader


World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of twenty hours a week. Get Digital Culture, Play, and Identity computer books for free.
This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds. The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking Check Digital Culture, Play, and Identity our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking

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