Wednesday, October 13, 2010

Swipe This! Free

Swipe This!
Author: Scott Rogers
Edition: 1
Binding: Kindle Edition
ISBN: B00887QJSE



Swipe This!: The Guide to Great Touchscreen Game Design


Learn to design games for tablets from a renowned game designer!Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. Get Swipe This! computer books for free.
As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems.Covers the entire tablet game creation process, placing a special focus on the intricacie Check Swipe This! our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

download

Swipe This! Free


Covers the entire tablet game creation process, placing a special focus on the intricacie

Related Computer Books


Design Rules for Free-to-Play Games


Free-to-play is the most exciting thing to happen to the games business for decades. Each week brings new success stories, as creators around the world unleash the potential of free-to-play - building successful, thriving games for mobile, social and

Level Up!: The Guide to Great Video Game Design


Design and build cutting-edge video games with help from video game expert Scott Rogers!If you want to design and build cutting-edge video games but aren't sure where to start, then this is the book for you. Written by leading video game exp

Game Mechanics: Advanced Game Design (Voices That Matter)


This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You'll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design


"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on arti

Theory of Fun for Game Design


A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all a

No comments:

Post a Comment