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Author: Wagner James Au
Edition:
Binding: Kindle Edition
ISBN: B0014H328U
Edition:
Binding: Kindle Edition
ISBN: B0014H328U
The Making of Second Life
The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own-very real-economy. Get The Making of Second Life computer books for free.
em>The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content.What sets Second Life apart from Check The Making of Second Life our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.
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Coming of Age in Second Life
Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts
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The Entrepreneur's Guide to Second Life: Making Money in the Metaverse
Business is booming in Second Life, and many residents are earning big bucks in-world-and so can you. This unique guide walks you through what it takes to launch and run a successful Second Life business. Packed with insider tips from
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Creating Your World: The Official Guide to Advanced Content Creation for Second Life
Enrich your virtual existence by mastering the techniques and tactics the experts use to create jaw-dropping SL content-everything from buildings and vehicles to clothing, landscapes, and animations. This official, exclusive guide from a tea
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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Play communities existed long before massively multiplayer online games;
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Making Virtual Worlds: Linden Lab and Second Life
The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business tra
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