Wednesday, January 11, 2012

Advanced Lighting and Materials with Shaders

Advanced Lighting and Materials with Shaders
Author: Kelly Dempski
Edition:
Binding: Paperback
ISBN: 1556222920



Advanced Lighting and Materials with Shaders


The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Get Advanced Lighting and Materials with Shaders computer books for free.
Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity. Upon reading this text, you will: Understand the underlying physics of light and energy. Learn Check Advanced Lighting and Materials with Shaders our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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