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Author: Wolfgang Engel
Edition: 1
Binding: Hardcover
ISBN: 1584503572
Edition: 1
Binding: Hardcover
ISBN: 1584503572
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. Get ShaderX3 computer books for free.
All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced Check ShaderX3 our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.
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