Saturday, July 14, 2012

The Mocap Book Free

The Mocap Book
Author: Ricardo Tobon
Edition: 1st
Binding: Paperback
ISBN: 0615293069



The Mocap Book: A Practical Guide to the Art of Motion Capture


Motion Capture is the process of digitizing motion. Get The Mocap Book computer books for free.
Its a technique that is paramount in the production of visual effects for feature films, TV and video games. The Mocap Book: A Practical Guide to the Art of Motion Capture gives an in-depth guide of the exciting process of digitizing motions from the acquisition stages all the way to the animation enhancement and file integration stages. The book provides step by step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline. The Mocap Book is a must-have for anyone wanting to take part Check The Mocap Book our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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The Mocap Book Free


Its a technique that is paramount in the production of visual effects for feature films, TV and video games. The Mocap Book: A Practical Guide to the Art of Motion Capture gives an in-depth guide of the exciting process of digitizing motions from the acquisition stages all the way to the animation enhancement and file integration stages. The book provides step by step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline ts a technique that is paramount in the production of visual effects for feature films, TV and video games. The Mocap Book: A Practical Guide to the Art of Motion Capture gives an in-depth guide of the exciting process of digitizing motions from the acquisition stages all the way to the animation enhancement and file integration stages. The book provides step by step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline. The Mocap Book is a must-have for anyone wanting to take part

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Understanding Motion Capture for Computer Animation, Second Edition (The Morgan Kaufmann Series in Computer Graphics)


The power of today's motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release.

MoCap for Artists: Workflow and Techniques for Motion Capture


Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equatio

The Animator's Motion Capture Guide: Organizing, Managing, Editing (Charles River Media Game Development)


Character motion is one of the most critical elements in creating a believable look for a video game, animated project, or movie special effect. Good character motion can quickly take the viewer into the imaginary world and help sell the scene, while

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